The official rules and guidelines for Global Warfare 4. Read them in full — moderation is at the team's discretion, and breaking them gets you removed.
If you are not willing to role play, or go along with moments happening on the server, this event may not be for you.
Any intent to purposefully ruin content such as meetings, big moments, big gatherings or other role play moments will result in a ban.
We advise you not to watch streams of creators that are actively playing on the server, as we may interpret your viewing as trying to be malicious or gain information / an advantage.
In short, if you are on the server and watching a stream for any reason, this will be considered stream sniping and may lead to your removal.
Do not intentionally target streamers to annoy them or to farm screentime. If it is obvious you are here to be malicious towards creators, you will be removed from the event.
How do I claim Twitch Drops when most streamers will be streaming the event? You will be able to watch any stream (not in the event) to get drops. There will also be a few days when the event ends to claim drops. It's not recommended to watch a streamer who's in the event because you'd be gaining unfair intel.
No Cheating or Third-Party Assistance
This includes but is not limited to exploiting, map bugs & plugin bugs.
No Malicious Activity
This includes but is not limited to the intentional ruining of content.
No Insiding / Targeted Harassment
This server is for fun content and raiding. Insiding, ghosting, running loot out, griefing base builds or locations (etc.) is strictly not allowed.
Placing a TC after a raid is not considered griefing.
Loot will not be refunded in the event of an admin intervention.
No walling off monuments or TC griefing bases.
Quarries are exempt from this walling rule (excav is NOT a quarry!).
No Code Raiding
Code raiding is NOT allowed.
Raid bases properly. Do not try codes on doors, and do not use a code you were given, guessed or watched someone type.
VIP Is Non-Transferable
VIP cannot be transferred, sold, gifted or shared with another player in any capacity.
This includes playing on someone else's account, even if that account is approved for the event.
Play the event on your own approved account only.
Rust Game & Cheating Bans
No Rust Game-banned alts under 180 days.
No Cheating-banned alts under 180 days.
No more than 1 GB or Cheating Ban ever.
No Racism, Hate Speech or Copyright Music
Please do not play music in game.
You will be removed from the event if caught.
Account Limitations
No VPNs.
No new Rust accounts.
No limited accounts.
AFK
Being AFK for extended periods of time will result in a kick!
Attempts to avoid AFK kicks will lead to you being kicked if caught, regardless of how long you were gone (example: auto-swinging hammers).
Teaming / Forming Alliances
No teaming / forming alliances before the event.
Keep all interactions in-game and natural for the storyline.
Fancy cannot capture a proper story if you form alliances outside of the event.
Please report any player attempting to form alliances pre-event.
You are allowed to recruit members before the event, but not alliancing with other countries.
Important: Rules are not limited to what is written above, and we can moderate however we see fit depending on the situation.
Building Rules
You are allowed 3 types of bases for this event:
Main Structure
Meeting Base
Creative Base
Building Rules Video Guide
Watch this video for a visual explanation of the building rules:
Main Structure Rules
Main Structure
Your main structure has to fit within a 16×16 foundation count.
That means from one end of your main structure to the other, there can only be 16 foundations.
Including all peak downs, wide gaps etc.
Peak downs do not have to be connected to central / main TC.
You can only have one (1) main structure per team.
Gate Houses
Can't be more than 7 foundations away from the main structure.
The gate houses can only have a footprint of 5 foundations.
They can only be 1.5 foundations high.
Placing deployables on the roofs is ok.
Compound
You are only allowed one (1) ring of high external walls.
External TCs
You can only have one (1) ring of external Tool Cupboards.
They can only be one (1) high, one (1) wide and one (1) long (1×1×1).
Auxiliary Buildings
Meeting Base
You're allowed to build one (1) meeting base, no larger than a 6×6 footprint.
Creative Bases
All external bases: any bases that are outside of your main structure and "main base" are classed as a "Creative Base". This includes (and is not limited to):
Roleplay bases
Farm, Car & Heli bases
Raid, Defense, Flank & Tower bases
Special buildings (ships, planes etc.)
You may only have one (1) Creative Base limited to a 6×6 footprint.
Exceptions
Exceptions can be made for a bigger or an additional Creative Base, but it must be approved by staff first. If it is not approved, it may be deleted in-game.
Allied bases
If you are allied with another country that already has 3 auxiliary bases and you decide to build a 4th building for them (for example a FOB or another building to help them raid, defend, etc.), this is not allowed and will be deleted. Any such base would need to be built at least 1.5 grids away from their main build.
Villages
Villages are allowed, though you all will still be limited to the one (1) base per team rules. See Village Rules for the full requirements.
Roleplay bases
While we understand the need for certain bases to be present for great storylines, you need to be mindful of how these elements can affect the greater area and the server's performance as well.
Exceptions can be made for RP bases to be built.
If these RP bases are built away from the main structure / base, we have less of a problem with this.
Raid Bases
You will be permitted to build a raid base during the event should you choose to raid someone. This will not count towards the creative base count and will be removed by the admin team once the raid has finished.
Important: We will not be allowing crazy large farms or massive electrical builds.
Village Rules
What is a village?
Two (2) or more teams building within 1-2 grids of each other who are allied or working together.
Village Build Requirements
Any and all bases in a village can only be 3 high.
Every village must govern its own buildings and is responsible for keeping them in line with these rules.
If you are planning on building a village, you MUST be approved by the administration team beforehand.
Exploiting & Griefing Rules
Map Exploiting
Any form of map exploiting to gain an advantage will result in a ban.
Please report any map bugs you find on the map to the admin team.
Entity Spam
Spamming of any entity around the map will result in a ban.
Train Track Traps
No traps may be placed on or beside the train tracks with the intent of killing or damaging players who are using trains.
This includes (and is not limited to) auto turrets, shotgun traps, flame turrets, land mines and any other build or design set up to kill train users.
The rail network is shared infrastructure. Fight over it in the open, do not booby-trap it.
Ungriefing After Raids
Once a base has been raided, staff will ungrief any part of the base one (1) hour after the raid is complete. This lets a country rebuild and keeps the server's entity count down.
Prohibited Items
Some items are cut from the event entirely, others can be picked up but never crafted. Plan your loadouts and your raids around this list.
Blacklisted
Cannot be found, crafted, or used.
All Incendiary Ammo Types and Rockets
Propane Explosive Bomb
All Silencers
8x & 16x Scopes
Heavy Plate Armor
Floor Spikes (all types)
Wooden Spiked Barricades
Watch Towers
Bee Grenades
Catapult Ammo
Landmines
Flashbang Grenades
Shovel (Metal Detector version)
Metal Detectors
Restricted
Cannot be crafted, but can be found and used.
Auto Turrets
Do not try to work around this list.
Farming, stockpiling or trading a blacklisted item through any exploit or workaround counts as exploiting and is handled under the Exploiting & Griefing rules.
Server Settings
How the server itself is configured for Global Warfare 4. These are settings, not rules, but they change how you plan, farm, build and fight, so read them before day one.
Performance
Deep sea and deep sea boats are disabled.
Planters come auto-watered. No sprinklers needed.
Animal AI is disabled.
Faster night time.
Clear weather 24/7, fog disabled.
Inactive bases are auto-deleted.
Decay speed is increased.
Rates & Limits
2x gather, crafting, smelting and research.
Sleeping bag limit: 25.
Max Team UI: 50 players. Your team can be larger, the UI just caps at 50.
Solar panels boosted to 50 power, wind turbines to 200 power.
Conveyors run faster.
Furnace splitter enabled.
Mixing tables have auto-start logic.
Workbenches have extended range.
Commands
/sil Signs and image loading, 2 MB limit. Creators and approved people only (builders, roleplayers). Request access live in-event via a ticket, not beforehand.
/sb Opens SkinBox.
Monuments & Vehicles
Fishing villages have a recycler, drone marketplace and Airwolf vendor.
Bandit Camp shops, and gambling at Outpost.
Outpost shops have no cooldown.
Horses cannot be bought anywhere.
Vehicle spawns are increased across the map.
Cars spawn with parts.
PvP & Combat
PvP barricades stack to 6.
Attack helicopters cannot use incendiary rockets or heavy pot pilots.
F1 kill works while handcuffed.
Smoke grenade duration: 15 seconds.
All rocket and F1 grenade damage is reduced.
Raiding
Raiding is made easier. If a defender seals a hole with a new build during a raid (once explosives have been sent), that build starts at 50 HP and slowly regains health instead of coming in at full HP.
Connection
If you crash accidentally, you get a 5 minute grace period to rejoin without re-queuing (non-VIP).
TLDR
You are limited to 3 types of buildings: a main base, a building for meetings, and a creative base.
Buildings have size limits — if your base is bigger than the size rules it may be deleted.
Still have questions?
Reach out in the Discord or contact an admin directly.